Map Tiers: Behaviors & Examples

How Tier 1, Tier 2, and Tier 3 maps behave in practice. Tiers are not levels of “skill.”
They are depth-fields — lenses we may enter depending on what your story asks for.

THE BREAKDOWN

TIER 1 — ORIENTATION & DISCOVERY

“What is here?”

Tier 1 maps are light, gentle, and exploratory.
They identify the bodies in the story — the major forces, characters, or systems — and begin noticing their basic relationships.

What Tier 1 might look like:

  • simple circles for characters or forces

  • light arrows showing general movement

  • broad questions such as:

    • “Who is orbiting whom?”

    • “Where is the emotional center?”

    • “What feels important but not yet understood?”

  • rough relational spacing (near/far, inward/outward)

  • curiosity-driven notes (“something here feels off”)

What Tier 1 does NOT do:

  • interpret deeply

  • analyze internal tensions

  • diagnose contradictions

  • label emotional gravity

Tier 1 is like walking the edges of a forest before entering.

TIER 2 — RELATIONAL ARCHITECTURE

“How do these bodies move together?”

Tier 2 is where orbits, relational systems, and emotional movement become clear.
This is often the Tier where a story’s “shape” first emerges.

What Tier 2 might look like:

  • concentric or offset orbits

  • characters or forces exerting clear pulls

  • directional arrows showing who wants what

  • blocked pathways or tangled movement

  • clusters of thematic or relational questions

  • early internal segmentation (e.g., quadrants, inner layers)

  • mapping of systems (family, world, community, environment)

Tier 2 is where you first see:

  • tension

  • contradiction

  • gravitational imbalance

  • missing elements

  • the story’s emotional architecture beginning to reveal itself

Tier 2 is like entering the forest and noticing which paths are well-worn, blocked, or curving toward something unseen.

TIER 3 — DEEP ARCHITECTURE & ECOLOGY

“What invisible forces govern this world?”

Tier 3 is not “advanced.”
It is deep listening — mapping the emotional logic, symbolic architecture, and mythic/ecological forces that shape the story’s entire cosmos.

What Tier 3 might look like:

  • labeled internal structures inside characters or forces

  • identification of core tensions, wounds, or contradictions

  • mapping of negative space (what’s missing, suppressed, or ghosted)

  • whole-system patterns (ecological, ritual, ancestral, ideological)

  • gravitational centers (explicit or absent)

  • symbolic or cosmological architectures

  • paradox mapping (“He longs for X but cannot bear what X requires”)

  • emotional or thematic weather (recurrence, cycles, storms)

Tier 3 asks:

  • What invisible architecture shapes this story?

  • What mythic or emotional system governs the characters?

  • What unresolved truth radiates through the narrative?

  • What is the story trying to become?

Tier 3 is like sensing not just the forest, but the climate, the soil memory, the patterns of migration, the ancestral weather.

A SINGLE STORY MAY SHOW MULTIPLE TIER BEHAVIORS

A map may begin in Tier 1 (“Who is here?”), move into Tier 2 (“What are the orbits?”), and dip briefly into Tier 3 (“What is the missing star this whole world orbits around?”).

This fluidity is a central feature of Mriga Narrative Cartography.





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MINI TEXTUAL EXAMPLES

These are intentionally non-literal, symbolic sketches.

Example 1 — A fisherman and a silent ocean

  • Tier 1: circles labeled “Fisherman” and “Ocean,” placed near each other.

  • Tier 2: arrows showing he moves toward the ocean; ocean does not respond; community orbit lightly mapped.

  • Tier 3: inner structure of the fisherman labeled “dependence / dread / inheritance / longing”; ocean mapped as “silence-as-authority.” Missing gravitational center noted.

Example 2 — A girl who refuses a family tradition

  • Tier 1: bodies = girl, mother, tradition, community.

  • Tier 2: orbits show mother pulling inward, girl pushing outward; questions appear around obligation vs autonomy.

  • Tier 3: negative space reveals “What does she inherit?” and “What has been erased?”; tradition becomes a cosmological force.

Example 3 — A portal fantasy with unstable rules

  • Tier 1: bodies = protagonist, friend, portal, world.

  • Tier 2: arrows showing protagonist drawn inward; world repelling; portal movement blocked.

  • Tier 3: internal architecture labeled “fear of belonging,” “ambivalence around home”; world mapped as emotional ecosystem rather than geography.

Tiers are not levels of success.
They are
lenses of attention.